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<rss version="2.0"><channel><title>Halo: Reach Latest Topics</title><link>https://www.lysithea.ai/forums/forum/21-halo-reach/</link><description>Halo: Reach Latest Topics</description><language>en</language><item><title>Halo: Reach's 3 Year Development Cycle</title><link>https://www.lysithea.ai/forums/topic/4910-halo-reachs-3-year-development-cycle/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
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		<iframe allowfullscreen="" frameborder="0" height="113" title="Halo Reach's WILD 3 Year Development Cycle" width="200" src="https://www.youtube-nocookie.com/embed/k7h5Cpuz7rU?feature=oembed" loading="lazy"></iframe>
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]]></description><guid isPermaLink="false">4910</guid><pubDate>Thu, 22 May 2025 11:58:13 +0000</pubDate></item><item><title>Halo: Reach Invasion 50</title><link>https://www.lysithea.ai/forums/topic/4840-halo-reach-invasion-50/</link><description><![CDATA[<p>
	Does anyone still play Halo: Reach Invasion? I am trying to get to level 50 haha. 
</p>
]]></description><guid isPermaLink="false">4840</guid><pubDate>Mon, 14 Apr 2025 13:18:02 +0000</pubDate></item><item><title>Who likes Halo: Reach the Most?</title><link>https://www.lysithea.ai/forums/topic/4829-who-likes-halo-reach-the-most/</link><description><![CDATA[<p>
	In a very random thought, I see conversations over the years around what we like about Halo: Reach but there is never a 'who' could be the single most knowledgeable contact of the game. I am thinking of someone who knows every fine detail about the game, including the technical differences between the games iterations from Xbox 360 to now inclusion in Halo: The Master Chief Collection. 
</p>

<p>
	I am hoping we would point at someone in staff so that I can ask to bring the 99 maps and details of those maps to this site but of course this threads open to anyone, who do you know is the biggest fan of Halo: Reach? 
</p>
]]></description><guid isPermaLink="false">4829</guid><pubDate>Wed, 09 Apr 2025 15:27:19 +0000</pubDate></item><item><title>Halo Reach MCC Role-play Clans</title><link>https://www.lysithea.ai/forums/topic/4081-halo-reach-mcc-role-play-clans/</link><description><![CDATA[<p>
	I just love it when you join a custom game browser just to see what’s happening on Halo Reach MCC and join those UNSC Socials and you get those clans that directly contact you asking you for orders and other role play information. I get a chuckle out of it honestly.
</p>
]]></description><guid isPermaLink="false">4081</guid><pubDate>Sun, 24 Sep 2023 18:36:05 +0000</pubDate></item><item><title>Halo: Reach is now 14!</title><link>https://www.lysithea.ai/forums/topic/4595-halo-reach-is-now-14/</link><description><![CDATA[<p>
	I enjoy these posts because it both reflects on time I spend keeping up and the age of everything around relative to the game.
</p>

<p>
	As someone whose spent the first 5 years of Halo: Reach watching the community change and playing the game making core memories its truly crazy to see where the game is today, on PC with mods and still a strong community playing.
</p>
]]></description><guid isPermaLink="false">4595</guid><pubDate>Sun, 15 Sep 2024 01:48:47 +0000</pubDate></item><item><title>Did we really miss the 13th Birthday?</title><link>https://www.lysithea.ai/forums/topic/4594-did-we-really-miss-the-13th-birthday/</link><description><![CDATA[<p>
	I cannot believe there is no post about Halo: Reach's 13th anniversary, or birthday. We must have really hit a low point of traffic to the site or something. I will personally look into this!
</p>
]]></description><guid isPermaLink="false">4594</guid><pubDate>Sun, 15 Sep 2024 01:43:49 +0000</pubDate></item><item><title><![CDATA[Spawn times for Power Weapons, Vehicles & Powerups]]></title><link>https://www.lysithea.ai/forums/topic/4534-spawn-times-for-power-weapons-vehicles-powerups/</link><description><![CDATA[<p>
	Okom's created a variety of guides in what is truly a goldmine for PC players that are involved in the Steam forums. 
</p>

<p>
	 [ <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2062820545" rel="external">https://steamcommunity.com/sharedfiles/filedetails/?id=2062820545</a> ] 
</p>
]]></description><guid isPermaLink="false">4534</guid><pubDate>Tue, 02 Jul 2024 13:52:15 +0000</pubDate></item><item><title>Halo Wars Wolverine added to Reach!</title><link>https://www.lysithea.ai/forums/topic/4517-halo-wars-wolverine-added-to-reach/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
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		<iframe allowfullscreen="" frameborder="0" height="113" title="Halo Wars Wolverine fully functional" width="200" src="https://www.youtube-nocookie.com/embed/QiQZKDUBcRY?feature=oembed" loading="lazy"></iframe>
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<p>
	I am really betting on the modding community to carry this game into the future. I truly believe that Reach despite its age and a few features that have not aged well is still a bastion of activity for the clan looking to bring back the kind of time that made our name so renown today.
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<p>
	Also, I didn't even know for myself where to share this but the modding forums look like its more for development than it is for showcase like this. Please feel free to move this topic into the right forum if I'm wrong.
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]]></description><guid isPermaLink="false">4517</guid><pubDate>Tue, 18 Jun 2024 15:25:06 +0000</pubDate></item><item><title>Halo Reach is now 12</title><link>https://www.lysithea.ai/forums/topic/3035-halo-reach-is-now-12/</link><description><![CDATA[<p>
	Yesterday was September 14th the same day halo reach came out in 2010 so Happy Birthday to the game that really started all the storytelling experience we know today.
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<p>
	Happy Birthday Halo: Reach! 
</p>
]]></description><guid isPermaLink="false">3035</guid><pubDate>Fri, 16 Sep 2022 04:14:06 +0000</pubDate></item><item><title>Halo: Reach Mod Tools</title><link>https://www.lysithea.ai/forums/topic/3018-halo-reach-mod-tools/</link><description><![CDATA[
<p>
	<a href="https://store.steampowered.com/app/1695793/Halo_Reach_Mod_Tools__MCC/" rel="external">https://store.steampowered.com/app/1695793/Halo_Reach_Mod_Tools__MCC/ </a>
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<p>
	September 7th, 343 Industries published finally the Halo Reach Mod Tools for MCC.
</p>

<p>
	Can we get a team together to comb and build some things? I've already seen some cool stuff out there.
</p>

]]></description><guid isPermaLink="false">3018</guid><pubDate>Mon, 12 Sep 2022 04:26:29 +0000</pubDate></item><item><title>Forge Out of Bounds (extra items)</title><link>https://www.lysithea.ai/forums/topic/2272-forge-out-of-bounds-extra-items/</link><description><![CDATA[
<p>
	I found a mod that might be interesting to try out to forge some bases.
</p>

<p>
	[ <a href="https://www.nexusmods.com/halothemasterchiefcollection/mods/1212?tab=files" rel="external">https://www.nexusmods.com/halothemasterchiefcollection/mods/1212?tab=files ]</a>
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]]></description><guid isPermaLink="false">2272</guid><pubDate>Sat, 11 Sep 2021 06:47:04 +0000</pubDate></item><item><title>Halo Reach Weapon Locations</title><link>https://www.lysithea.ai/forums/topic/2249-halo-reach-weapon-locations/</link><description><![CDATA[
<p>
	After discussions over discord we recognized a need for better map knowledge, specifically weapon and vehicle spawn locations. I will be updating this thread with per map images as I’m able to, as the following resources mostly focus on non-forged maps. Please feel free to add anything other media as well. Good luck and good hunting.
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<p>
	<a href="http://haloreachprotips.blogspot.com/2011/?m=1" rel="external">http://haloreachprotips.blogspot.com/2011/?m=1</a><br>
	Top down weapon locations brought to us by Halo Reach Pro Tips
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<p>
	<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1966938911" rel="external">https://steamcommunity.com/sharedfiles/filedetails/?id=1966938911</a><br>
	A steam community link to Skeles YouTube series regarding weapon spawns across the halo franchise 
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]]></description><guid isPermaLink="false">2249</guid><pubDate>Sat, 04 Sep 2021 19:35:58 +0000</pubDate></item><item><title>PFC. Entropy Tactical Information on Swordbase</title><link>https://www.lysithea.ai/forums/topic/1344-pfc-entropy-tactical-information-on-swordbase/</link><description><![CDATA[<p>
	This thread is intended to be like a Wikipedia article. Corrections, updates, and improvements of all kinds are welcome. Please submit corrections of map content to Pfc. Entropy. Maps will typically be corrected and re-posted within a couple hours.<br /><br />
	Feel free to post additional tactical content for this map by adding a post of your own to this thread. But please make your post as informative and professional as possible, with appropriate formatting. Please do not engage in small-talk or chit-chat on this thread.<br /><br />
	Sword Base<br /><br /><br />
	Sword Base is one of eight default maps for Halo: Reach. It is a medium-sized multi-level map featuring six vertically stacked levels (three on each side) connected by a series of bridges. It has three lifts for quickly accessing higher levels, one on each side and one in the middle.<br /><br />
	Aerial Photo of Sword Base<br /><br /><br /><br />
	In order to play as a team, it is important to be able to communicate locations of teammates, enemies, weapons, etc. The following are standardized callouts used by ODST's 340th CTU for Sword Base. We always consider callouts to be a work in progress. If you believe you have a useful addition or correction to these callouts, please feel free to submit it via PM to Pfc. Entropy.<br /><br />
	Callouts for Sword Base<br /><br /><br /><br />
	The following map depicts the locations of power weapons, DMRs, and needle rifles for Powerhouse. There are additional weapons found on the map, such as needlers, pistols, and grenades, but they are not shown here. (DMRs and needle rifles are labeled here because in some game types you spawn with a pistol and an assault rifle, and many people prefer DMRs and needle rifles.)<br /><br />
	Sword Base: Power Weapons and Rifles<br /><br /><br />
	Strategic Overview<br /><br />
	Sword base has four power weapons: sniper rifle, sword, shotgun, and grenade launcher. Of these, the shotgun and sword seem to be the biggest �game changers�. The major battles on Sword Base center around the areas adjacent to Top Yellow Lift and Top Red Vent, with the most intense combat usually at Top Yellow Lift and Yellow Hall. The sword and the shotgun are particularly valuable in these close quarters. Over-eager players tend to rush blindly into these areas (sometimes entire teams pour up Yellow Lift at once), and someone with a shotgun or sword can eliminate opponent after opponent. Moreover, it is possible to crouch and hide behind several different doorways in the immediate vicinity of Top Yellow Lift and surprise passersby.<br /><br />
	Of course, there are many other strategies that work well here, too. One is to rush for the sniper rifle and then take the Red Vent up to Top Shotgun. From there you can snipe enemies at Yellow Hall, or if your team is currently in control of Yellow Hall, you can move to Top Red Balcony and snipe opponents who appear in various lobbies or on bridges as they make their way to Yellow Hall. Since Red Vent makes a noise when someone steps into it, a sniper at Top Red Balcony can either prepare for battle or drop down to Shotgun Balcony if enemies decide to come up Red Vent looking for him.<br /><br />
	Since players tend to get bunched up in the rooms and halls at the tops of lifts, the grenade launcher can be quite a useful strategic weapon as well. It can be used in EMP mode to drop the shields of multiple opponents (after which you and your team can easily finish them off with head shots), or it can be used to directly take people out.<br /><br />
	The most useful armor abilities on this map are the jet pack and sprint. The jet pack can be used for quickly moving from one level to another, from one bridge to another, or to various elevated positions, such as the Window. Sprint is useful for quickly navigating the maze of hallways and bridges to return to battle after respawing.<br /><br />
	One mistake many players make on this map is attacking an entrenched defense by rushing up the nearest lift. For example, if the enemy team is holding Top Yellow Lift and Yellow Hall, players tend to want to rush up Yellow Lift. This is usually a very poor idea, since the opposing team can see your approach on their motion tracker and hear you coming up the lift. If they have a shotgun or sword, you have very little chance of surviving. All you're doing is giving them a free kill. And even if they don't have a shotgun or sword, they can hear your approach and prepare for you. If they don't assassinate you or get some other easy kill, they will still probably shoot you first, which will get them ahead in shot count, and you'll probably end up dead before you manage to kill them.<br /><br />
	A better strategy is to split your team into two pairs, surround the enemy position, and attack from multiple directions at once. For example, if the enemy is entrenched at Top Yellow lift, send some players up Red Vent and have them attack from High Bridge, and send two other players from Big Lobby up Yellow stairs.<br /><br />
	Special Notes<br />
	While a roaming offense works well on some maps (like Asylum/Sanctuary), it is much more difficult to pull off on this map. Tight hallways, doorways, bridges, and other choke points make efficient navigation difficult. Roaming teams tend to get ambushed with swords and shotguns and spammed with grenades. Moreover, since there is easy and immediate access to the top floors via the lifts, enemies who respawn can quickly regroup in highly defensible positions. The result is that teams that attempt a roaming offense simply lose the high ground and find themselves at a strategic disadvantage. The best strategy on Sword base is to gain and maintain the high ground.
</p>]]></description><guid isPermaLink="false">1344</guid><pubDate>Tue, 09 Feb 2021 07:22:44 +0000</pubDate></item><item><title>Worst beating on Reach I've given</title><link>https://www.lysithea.ai/forums/topic/1516-worst-beating-on-reach-ive-given/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="//media.invisioncic.com/t297920/monthly_2021_03/image.png.1046014c4fd863633d59f992c213b4b5.png" data-fileid="461" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="461" width="1000" alt="image.thumb.png.a618ba50243582c66486af1cdfe3dd55.png" src="//media.invisioncic.com/t297920/monthly_2021_03/image.thumb.png.a618ba50243582c66486af1cdfe3dd55.png" loading="lazy" height="550"></a>
</p>]]></description><guid isPermaLink="false">1516</guid><pubDate>Sat, 13 Mar 2021 14:36:22 +0000</pubDate></item><item><title>GRD Helmet Hype?</title><link>https://www.lysithea.ai/forums/topic/1315-grd-helmet-hype/</link><description><![CDATA[<p>
	Anyone got it yet? This used to be a big myth back in 2010 only unlockable with a JTAG/modded console.
</p>]]></description><guid isPermaLink="false">1315</guid><pubDate>Fri, 29 Jan 2021 02:03:25 +0000</pubDate></item><item><title>The Halo UNSC Wheelchair</title><link>https://www.lysithea.ai/forums/topic/1085-the-halo-unsc-wheelchair/</link><description><![CDATA[<div class="ipsEmbeddedVideo">
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		<iframe allowfullscreen="" frameborder="0" height="270" width="480" src="https://www.youtube.com/embed/0dI092c4Mcg?feature=oembed" loading="lazy"></iframe>
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<p>
	An old meme that resurfaced looking at old archives. Enjoy!
</p>]]></description><guid isPermaLink="false">1085</guid><pubDate>Tue, 10 Nov 2020 14:45:54 +0000</pubDate></item><item><title>Reach's 10th birthday</title><link>https://www.lysithea.ai/forums/topic/1011-reachs-10th-birthday/</link><description><![CDATA[<p>
	It would be an understatement to say we made it (I am laughing so hard as I type this) but today is a special day because its Halo: Reach's birthday.
</p>

<p>
	Arguably our histories richest during Reach as many recall ONI's most notable people and successes in the time frame this game was out and the years after. I don't have much else to say right now multi-tasking but I'll probably share some history if not already from my perspective and I'll be online to play some Reach today and probably this weekend.
</p>]]></description><guid isPermaLink="false">1011</guid><pubDate>Tue, 15 Sep 2020 00:12:16 +0000</pubDate></item><item><title>Halo: Reach PC Ranked Dead</title><link>https://www.lysithea.ai/forums/topic/676-halo-reach-pc-ranked-dead/</link><description><![CDATA[<p>
	Cannot find a game, don't know anyone in 5 Discord servers that can either. The playlist is officially dead. Theirs a couple of 8s Discord servers though its not the same.
</p>]]></description><guid isPermaLink="false">676</guid><pubDate>Sat, 21 Mar 2020 20:21:55 +0000</pubDate></item><item><title>Halo: Reach LASO Run</title><link>https://www.lysithea.ai/forums/topic/524-halo-reach-laso-run/</link><description><![CDATA[
<p>
	I owe <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lysithea.ai/profile/79-b1ue-team-sucks/?do=hovercard" data-mentionid="79" href="https://www.lysithea.ai/profile/79-b1ue-team-sucks/" rel="">@B1ue Team Sucks</a> and maybe <a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.lysithea.ai/profile/82-jason-l-lewis/?do=hovercard" data-mentionid="82" href="https://www.lysithea.ai/profile/82-jason-l-lewis/" rel="">@Jason L Lewis</a> a LASO run but we need 1 more person, if anyone is down let me know here or over Discord. 
</p>
]]></description><guid isPermaLink="false">524</guid><pubDate>Mon, 03 Feb 2020 06:28:55 +0000</pubDate></item><item><title>RETURN - Halo: Reach Short Animation</title><link>https://www.lysithea.ai/forums/topic/741-return-halo-reach-short-animation/</link><description><![CDATA[
<p>
	<a href="https://www.youtube.com/watch?v=3_BXoz7UtAg" rel="external">https://www.youtube.com/watch?v=3_BXoz7UtAg</a>
</p>
]]></description><guid isPermaLink="false">741</guid><pubDate>Sat, 11 Apr 2020 10:48:22 +0000</pubDate></item></channel></rss>
