ADM S Osman Posted February 1, 2020 at 10:31 PM ADM S Osman Assistant Special Agent in Charge [R] RESIGNED SERVICEMEN DISCORD 913 Share Possible Hot Take: But I believe having two separate GAMEPLAY MECHANIC settings for casual and comp is what kills a game's population. By different mechanics; things such as different player traits, weapon damages, abilities/no abilities in social vs comp. Link to comment Share on other sites More sharing options...
Accessing Posted February 5, 2020 at 06:04 AM Accessing Intelligence Officer [C] UNIT LEADER ACCESS [4] TOP SECRET〔CW〕 DISCORD 3.5k Share Yeah I think so, the base potential for esports to make money is very dependent on its viewability. If it doesn't appeal to casuals and becomes unrelatable viewership tanks and the scene dies. Link to comment Share on other sites More sharing options...
Rin Amayu Posted February 11, 2020 at 06:05 AM Rin Amayu Analyst 14 Share Halo should take a note of what Destiny does. It has a comp and casual Playlist but with no difference in gameplay mechanics. Only difference is the rewards you earn and game modes being played. 1 Link to comment Share on other sites More sharing options...
Accessing Posted February 18, 2020 at 08:47 AM Accessing Intelligence Officer [C] UNIT LEADER ACCESS [4] TOP SECRET〔CW〕 DISCORD 3.5k Share On 2/11/2020 at 1:05 AM, Rin Amayu said: Halo should take a note of what Destiny does. It has a comp and casual Playlist but with no difference in gameplay mechanics. Only difference is the rewards you earn and game modes being played. I agree, I'm sure it translates really well too. When players want to get good they can watch any stream and know that its the same game play mechanics. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now