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Halo Space Battle in Unreal Engine 5


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Intelligence Officer

Intelligence Officer



Watching this and knowing the resources we know out there as far as assets I think there is a lot of value in Unreal Engine 5 to create the Machinima's we want. This is clearly an early video learning and pushing the boundaries of UE5 but its great work and we should reach out to Brussell studios to network with them. 

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