I joined ONI when other ONI’s had merged in to look like a similar situation in an complicated answer. I recently resigned, just too busy to be gaming and want to prioritize my career but in leaving the community only few leaders were left from that time that have all kind of unlearned, relearned and continue to cycle in and out ideas. It’s very interesting to read that Navcom was brought together by more than the 3 known clans (105th, Fleetcom, NavSpecWar/Joshua O29) the idea of an all encompassing UNSC group with Spartans, Navy, Marines, ODSTs and anything else. Whereas ONI and the different groups that came together to what you see now was out of namesake and commonality. In an instance one community role played whereas another one wrote guides for Halo.
One of the ideas that returns to our operational table every 3-6 months is an was a ONI that is united, a coalition or to some sense a federated group of groups. Made rules and some checks/balances but it takes a standard and right now most people cannot meet that standard, relative to activity on the website and simple communication skills. I’m not sure how much you can see here but ONI’s “branches” don’t really mean anything outside of how you want to be measured. The Navy is measured on social skills, partying game types and casual playing. Whereas Marine Corps. is measured in ability to do raids and team tact. Both reward players in tenure, but within those branches are UNSC units.
In the years here it’s worked well but the branches/units only worked the best for teams and leaders that best fit our defined narrative. Some leaders, great people became too ambitious or would confuse the rest in pioneering ideas without communicating anything. As an example “patrols” are a thing only a select few know about where a team enters a lobby inspects the maps or assassinates a target and then move on to another lobby. That same word to someone else means nothing, because they are not as disillusioned or disconnected from playing Halo the actual way it is meant to be played. Something so embarrassing we should all be on the same page about.
ONI is also hyper competitive, to the point I don’t think we have had allies and when we did they were very temporary. All of our partners/allies are in areas of the community where we don’t directly compete with them for people as a resource and technology which is just people again but with certain skills. Whenever another clan started recruiting they became an enemy because they would recruit from the same pool we are recruiting from.