A preview of some of the new objects that are going to be added,
Our additions here fall under two main categories. First, we’re peeling back some of the restrictions around budgets and object type quotas from the original release. We’re still dialing in on exactly how far we can push these boundaries without negatively impacting performance or stability and there are still hard limits on the total number of objects allowed. However, we want to enable forgers as much as possible in this area. With the ability to transfer legacy map variants to MCC coming online, we want forgers to be able to go back and make their old maps better than ever in addition to creating incredible new ones.
The second category is the addition of new objects. Each type of block, vehicle, weapon, etc. has its own quota. In legacy, Forge World had 89 quotas available. In MCC with Thorage, we currently have 141. Objects we’ve added fall under a few different categories and come from different areas of the game. Some are forge objects which were added to other maps while others are assets which appeared in Reach’s campaign or Firefight. The additions cover the full spectrum of forge object categories including vehicles, gadgets, scenery, and structure items. Some were added for their raw visual utility to broaden the palette available to forgers when creating their maps. Others were selected due to unique gameplay properties they offer to empower forgers to create new and unique experiences.
A quick list of some of the additions is below. We’re still finalizing these additions so there could be even more by the time we release the feature. We’ll of course share more details as we get a bit further along.
Vehicles
Civilian vehicles (forklifts, trucks, etc.)
Space vehicles (Sabres and Seraphs)
Vehicle variants (Troop Warthog, Heavy Falcon, Heavy Shade)
Gadgets
Ammo crates and ammo pickups
Additional grav lift variants
Additional shield door and one-way shield variants
Scenery
Dropship props
Destroyed vehicles
A variety of crates and other props
Carts, destructible palettes, driftwood, and other set dressing
Structure
A wide variety of Forerunner platforms, walls, doors, and more
Large rocks and trees
A variety of set dressing from multiple palettes
You may have seen some other videos and images floating around the internet of wacky contraptions: tanks with three turrets, falcons with truck trailers, etc. While many of these were built on a foundation laid by these new forge objects listed above, these were the handywork of our modding community. We will continue to enable these users to create and share this content, but this is not part of the new Forge content we’re adding. These contraptions inspire us every day and we can’t wait to see what else the community comes up with in the future. We’ll share more details as this feature gets closer to release. To me, the most exciting part of these additions is that the new content they enable forgers to create can be enjoyed by everyone and across platform boundaries. Over the past year, we’ve featured some incredible content from the forge community in matchmaking across MCC and this trend will absolutely continue with Reach.
Copy and pasted from Halowaypoint.com
[ https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ]